Thread:Thatnugget1134/@comment-173.74.149.221-20131207075139

 Leader:

 Second in command:

 Deputies:

 The hunters are a group of rather dark individuals that often hide in the cliffs and shadows of eastern Freerealms. The usual uniform is some color of rouge outfit, however there is no dress code. Contrary to popular belief, the hunters do not hunt cats, wolves, or anyone else by species. They hunt whatever threatens them or their kin/allies. Their code consists of 5 basic rules(listed) and several other smaller ones. Our dark, rather threatening behavior comes from the history of constant attacks. Hunters are almost always armed, and will call in backup if threatened. Where there is one, there is usually more. They defend kin with their lives(or at least our physical forms for the dead ones) and will sacrifice anything. They do not randomly attack enemies unless they have declared us an enemy.

 History

 Condensed, but gets the point across.

 The hunters originated in Blackspore. The first leader was Star, the second in command named Stone Angel, and the medic/third in command was Moon. Star was a cruel leader, cold to her heart. Her rules were unjust and filled with the carnage of innocent recruits. Every ten of these recruits would be forced into the caverns at the sanctuary, and whoever crawled out at the end of the bloody battle was the survivor. Not that they got any recognition for it; that merely meant you were heartless enough to destroy your kin for your leader. There was no honor in that at all.

 The enemy was simply called the Others. The word was a curse, as they outnumbered the Old Hunters significantly from all the lost recruits. Star realized they would lose the battle, and struck a deal with the Others for her life. They of course accepted her begging and silently they planned to take her in the battle everyone felt coming. As a "prisoner." The hunters, being the kind to spy on ANY suspicious activity within their walls, found out through a recruit not yet that had fought for his life. He reported back to Stone and Moon promptly. The recruit was found dead the next day.

 After finding out about Star's abandonment of her own people, the hunters did what she taught them: Destroy the threat to your kin. In the end, her power hungry ways and harsh unrelenting rules brought her down. Her carcass was burned, reburned, and put into a jar. The jar was then sealed with wax, put into a silver box, and thrown into the lake.

 The Others, of course, did not really care that we were leaderless. The fight was an ongoing event for about three days, at various times. The Hunters are a proud, and very defensive race. Once one of our kin was dead, we would stop at nothing to kill that attacker. Our small number left us weak, and as the battle raged, we were cut smaller and smaller. As were the numorous Others, but they could lose people.

 Toward the end of day 3, a few remainders fled. Again, we are proud. The "abandoners" as they are known would not seek each other out. Several attempts at restoration were seen, but one by one the few that remained faded into the realms. Or perhaps they are gone now. Regardless, the Hunters today remember this tale and have adapted the rules as such. Mistakes are meant to be learned from; we have learned.

 Code

 1) A Hunter never tells a lie.

 2) A Hunter never breaks a promise.

 3) A Hunter respects their kin and higher-ups.

 4) Only strike first if they have struck before.

<p class="MsoNormal"> 5) Defend your kin at all costs.

<p class="MsoNormal"> Current

<p class="MsoNormal"> As of currently there are relatively simple diplomatic policies to play at hand regarding the Hunters. They are as follows:

<p class="MsoNormal"> The code is never negotiated upon.

<p class="MsoNormal"> The advantage will flip in our direction, or towards equality, never towards disadvantage unless regarding dire circumstances.

<p class="MsoNormal"> Necessity is a huge role in negotiation, if it's unneccessary do not count on an agreement to be made upon it.

<p class="MsoNormal"> There is not, and never will be a need to negotiate for support or declaration of war for any group of people, only one at a time.

<p class="MsoNormal"> Provoking of the Hunters is frowned upon, in general. This such regards attacks against outsiders, typically directed at the attacker and not the entirety or origin of the attacker/s.

<p class="MsoNormal"> Species In the HuntersEdit

<p class="MsoNormal"> The species within the hunters are not one. Twolegs, dragons, cats, wolves, werewolves, demons, gods, whatever is accepted. The only real requirement is loyalty. There is a mix of living, undead, dead, and spirits as well.

<p class="MsoNormal"> Diet

<p class="MsoNormal"> The main diet of a hunter consists of snakes, various marsh plants, frogs, larger prey such as deer. They will eat their enemies, as food large enough to sustain us is hard to come by. Dark as it is, they believe in honoring the memory of the enemy, not the corpse. Blood is a main stable of a few diets, such as the leader's

<p class="MsoNormal"> ReligionEdit

<p class="MsoNormal"> The hunters have no set religion (such as starclan), though some do follow various ones. Religion is a private matter and is not governed by a leader.

<p class="MsoNormal"> Ranks/Rolls/PositionsEdit

<p class="MsoNormal"> Ranks: Apprentice, Hunter(equivilent of Warrior), Teacher/Mentor, Deputy, Leader

<p class="MsoNormal"> Positions: Apprentice, Hunter, Mentor, Medic,

<p class="MsoNormal"> Recruitment

<p class="MsoNormal"> We are quite picky with recruits. Often we choose them by their fightings skills, loyalty, dedication, perserverance, and even their attitudes, and we watch them for a time before selecting them.

<p class="MsoNormal"> We ARE recruiting, but if you come banging at our door we probably will turn you away. Unless ya know..You're one of the ones we wish to have.

<p class="MsoNormal"> Pending Allies/ Meeting requests

<p class="MsoNormal"> Please leave us a short note with your FR user name and a prefered time.(ASAP, soon, whenever does work too) and we'll get to you as soon as we can.

<p class="MsoNormal"> Meet the Hunters

<p class="MsoNormal"> This going to all hunters editing this page: Keep it clean, and get approval first.

<p class="MsoNormal"> Chang- Position: Hunter. Age: ??? (Immortal)

<p class="MsoNormal"> I respect my fellow hunters, and though i may not express it that much, i'm serious when people mess with them. I consider them my family, and i promise i will fight to the death to save any of them.

<p class="MsoNormal"> I'm immortal from being bitten by a vampire and werewolf at the same time. It was very, very, very, very,very long ago. It gives me immortality, makes me immune to the sun, increases my stamina, and when i transform, i take on the form of a werewolf. Just a little background info. I won't spoil anything else.

<p class="MsoNormal"> P.S. Any distasteful comments can go screw themselves. Seriously. If you don't like us, Move. On.

<p class="MsoNormal"> Crimsonhaze- Position: Deputy; Age: Around eight or nine-hundred years old

<p class="MsoNormal"> I'm a very calm and usually quiet individual with occasionally impulsive outbursts. Speaking of which, cows are fun to be around. Good milk, good food.

<p class="MsoNormal"> I come from a line of sages, hidden deep within the mountain ranges of the North. I am the last in the dead line of sages with no one to encompass the sage-lifestyle. Many years ago I left the mountain ranges in search of life and fulfillment. I wound up somewhere. Pretty basic stuff right here.

<p class="MsoNormal"> Something makes me think I am human, but who knows. I sure as heck don't.

<p class="MsoNormal"> Cows....

<p class="MsoNormal"> Rainsplash- Postion- Hunter, Age: No idea

<p class="MsoNormal"> Everyone calls me Rain. I have wolf and vampire blood in my veins. I am somewhat a fighter... I am very quiet and do not like when my fellow Hunters get hurt or fight each other. I have been in many clans including the clan I met some of my fellow Hunters in... Darkfall. I'm very loyal. I am immortal since I am a part vampire and so on... and I love me fellow Hunters dearly.

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